Showing posts with label FFXI. Show all posts
Showing posts with label FFXI. Show all posts

Thursday, July 29, 2010

Owner of a Lonely Heart

Some new videos have popped up on the FFXIV channel. The one linked is a video about the motion capture and creation of the five races. I was hoping for a more in-depth look at character creation, but it was not meant to be. From what was said in the video, it seems like character customization will be ridiculous. They mention being able to change nose size, add moles, tweeze eyebrows, shave chest hair... What? It's in the video. See for yourself.

Now I'm all for customization, (especially since FFXI has, you know, none), but now we've gone to the completely opposite extreme. I mean, it's not like it's hurting anybody. It isn't as though they're forcing people to create incredibly detailed characters. I just wonder who is actually going to spend several hours adjusting the density of his character's nose hairs(probably more than I think).

They also mention that, at present, there are sixty different emotes in FFXIV... Wow. For someone like me, whose emotional spectrum merely covers "angry" and "not angry," that's a superfluous amount of emotion. One of the Lalafell looked like he was doing the chicken dance. I didn't even know that was an emotion.

But enough of FFXIV, I'd like to get real for a second. For the first time since I resubscribed to EGM after their long hiatus, I checked out their online magazine counterpart. Since the current generation of humans doesn't read and prefers to laugh and clap their hands at cutesy videos, EGM needed to give their subscribers something that could let them pretend they were watching Youtube videos instead of reading.

I am more than happy to simply have the print edition of EGM back, and have always shunned online newspapers and magazines. But today I said, "what the hell," and checked out the online magazine.

Honestly, it's pretty cool as far as online publications go. Unfortunately, it stills suffers from the same flaws as many other publications: overstimulation and nightmarish menu navigation.

Though to be fair, EGM online has one of the better organization of menus I've seen, and I could have lived with that if it were the only nuisance.

As I "opened" the "magazine" to "read" it, I was greeted with a video that automatically started playing. I skipped it, but I found it wasn't the only one. The magazine was full of videos, animations, and scrolling text. "I suppose this is a natural evolution," I said to myself. "In print, everything is still. Onine, everything is in motion." I chuckled snobbishly at their frivolous attempt to ammuse me with moving pictures and kept reading (if what I was doing could be called "reading").

It was then I noticed something. I was having trouble reading, and it wasn't just because I was squinting at small computer text on a reflective white background. There was music playing.

"Hm, what a strange place for music," I thought. "It's not like they have music in libraries and--oh, wait, yes they do. Libraries and book stores do stock CDs... And movies... And video games... What the fuck is wrong with this world?"

Just about every page of this magazine has music and sound effects. I love music, but... Come on, guys. I'm trying to read. I don't watch a movie, listen to a record, and read a book all at the same time. When I'm reading, I want to read. Anything else is just distracting.

Most of these intrusive little features can be turned off, skipped, or circumvented in some way. After that, what am I left with? It's now the same magazine I have in print form. Okay, that's not entirely true. If you have premium membership (which I do) the online publication has more info than the print, and I guess that's the real point of the online mag.

So why am I complaining about the online magazine? I have the print form, and I can turn off the distracting features of the online mag if I really want to read it. Well, I'm not complaining about the magazine itself. As I said, it's one of the more organized online publications I've read and the videos and music, while intrusive, are pretty cool. I just can't believe this is where we're heading, not only as gamers, but also as people. Are we really at the point when our culture-induced ADD is so strong we need all of this overstimulation while reading?

Maybe I'm wrong, though. Maybe it's not that we're so technology dependent that we've all but forgotten what a book is. Maybe it's just that gamers prefer to get their information from inaccurate, unimaginative wikis rather than from credible publications.

Sunday, June 27, 2010

The World is a Vampire

Wow, long time. Last time I posted was Christmas, huh? Well, with so many other blogs, websites, and wikis covering FFXIV, I was growing bored with merely keeping up with the trickle of information that was coming in. Also, my desktop of eight years finally crapped out on me. I type you this message from my new laptop. I never thought I'd become a massive tool and buy one of these things, yet here I am.

Anyway, with the official website now full of information, many new videos circulating, the beta underway, and the release date(for the PC version) announced, I actually feel out of the loop now. People are talking about the classes, playing the beta, complaining about how the PS3 version won't be released for another six months after the PC version. Seriously, folks, it's never fun when you find out a game you really want to play isn't coming out for a long time, and I know SE were real douches hyping up the PS3 version and saying it would be a simultaneous release with the PC version, but life goes on. As someone who was planning on playing the PS3 version, I'm bummed, too, but there will be other games between now and FFXIV:






Ahem, among other things, of course. To be perfectly blunt, I am in the camp of people who think SE's rather sudden announcement of the PC version release is an attempt to compete for shelf space with Cataclysm. SE has acknowledged World of Warcraft's success and have been saying that Final Fantasy XIV will be competition for WoW. It makes sense; I just have a feeling the PC version is being rushed and will be extremely lacking at first(you know, like Wings of the Goddess was) and I will be glad I waited the extra time to play the PS3 version when it's more of a complete game.

Or in an ironic twist, the game will rock right out of the box, and I will be left whimpering like a puppy and wishing I'd shelled out the extra 200 bucks for a better graphics card for this laptop so I could play it. Maybe then I wouldn't have spilled a glass a water on this thing a mere month after buying it and had to pay 160 dollars to repair it, thus losing the very 200 dollars I wished to save. Yeah, my cup runneth over(Hey, that was a good one.).

Patience is not something I'm normally good with, but with the extra FFXI content, Cataclysm on the way(hopefully), Trauma Team still left to be "XS'd", Rock Band 3 and Fallout: New Vegas coming out this fall, and a Mortal Kombat remake on the horizon, I won't be bored. That's not to mention my backlog, but hey, I should be talking about FFXIV, right?

This game continues to astound me graphically. I know I've been saying this from the beginning, but graphics are not something I usually geek out over. FFXIV is the most visually impressive game I've seen. I guess I shouldn't be surprised. If Final Fantasy is nothing else, it's good looking.

As a non-beta player, it's still hard for me to formulate an opinion on gameplay. All I have to go on are videos and the vague testimonials of the beta players. Combat sounds like a good time, but I haven't heard anything mind blowing. What I've been hoping for with all the emphasis that's being put on the four disciplines is that every job has something to contribute to the fight.

If you look at the official site, you'll see Blacksmith and Miner have the ability to weaken certain types of enemies. I looked through the other classes in the Disciplines of "Land" and "Hand" but didn't see anything similar for them. It may just be that it's too early to post everything about the classes.

It'd be nice if even the crafting classes could at least play a support role in parties. One of the things that always irritated me about FFXI was how out-of-the-way crafting felt. Having to stop to fish to make gil felt like I was putting the really fun things on hold to go play a lame mini-game. Hopefully, the crafting jobs in FFXIV will make me feel more involved in the "main game." How about a Miner weakening an enemies' defense with his pick axe? Why not a Culinarian on the sidelines keeping the other party members fed? Whatever. Anything. Just don't make me feel like I'm taking a time out to go craft.

So far, I've not heard anything of this sort. Seems like combat is still combat and crafting is still crafting. It's just a hell of a lot more convenient since you can switch among the four disciplines on the fly. I guess I'll have to wait for more information to surface. I'm sure everyone is too busy playing the game to write anything about it. I should be so lucky... Damn you, PC gamers!



Friday, August 21, 2009

It's not a "Job" System; it's a "Class" System.

Wow, after a long dry spell, a bunch of new FFXIV videos and pics came up all at once, and speaking of "WoW," I've got to get a few things off my meaty chest:

1. To everyone already screaming "WoW-clone" at FFXIV with excessive use of exclamation points, shut up. WoW did not invent quest experience. So stop toting yourself as some hardcore gamer who won't play FFXIV because it's too casual. It only proves how few games you've actually played. You may as well say FFXIV copied DnD.

2. To everyone already saying FFXIV's casual gameplay is a step backwards compared to FFXI, shut up. FFXI did not advance the MMORPG genre in any way. The only thing unique about it is that it was the first online Final Fantasy game, and maybe the job/subjob system was pretty different from other MMO games. It wasn't genre-defining.

3. To everyone making bold assumptions, rash conclusions, and stating facts otherwise based on logical fallacy about FFXIV, definitely shut up. You have seen a few minutes of Alpha gameplay. ALPHA. You cannot make any accurate predictions, positive or negative, about this game yet. Speculate all you want, but stop being a dick about it.

Okay, that aside, this is the first PS3 game I've seen that has blown my mind, visually. Clearly, out of the PS3, 360, and Wii, the PS3 has always been the graphical powerhouse, but this is the first game where I actually think it's a selling point. The fluidness(definitely not a word) of the gameplay is pretty amazing, and this is only alpha.

Still can't comment much on the actual combat. Obviously, there are some similarities to FFXI and some differences. The HP, MP, and TP bars are still around, though TP seems to function differently. Seems the lock-on and auto-attack are still part of combat, but it looks like there's home kind of hotkey spread at the bottom of the screen in the video. I'm thinking this, along with the very high amount of TP shown in the video, may imply that weapon skill type abilities will play a much larger role in combat than they did in FFXI.

The best news for me has been this:






























I mentioned some concerns in my last post that this whole lack of a defining job system might mean everyone was basically going to be a Warrior with a different weapon, as far as melee go. Mostly, I was actually worried that there would be no Monks. Monk is one of my favorite jobs in FFXI(though my main is actually Dragoon), and I was hoping they'd make a return. It seems they will in some form, at least. SE is still hush-hush on the details of how this "class system" will work. In a way, it kind of is like everyone is a Warrior with a different weapon. They keep saying there are no "jobs," par se; it's all in how one trains his skills and equips himself.

The most sense I can make out of all it is that if you use hand-to-hand weapons, learn hand-to-hand skills, wear armour that augments and aids said style of combat, you are, essentially, a Monk, but you won't be called that. We're all just "people," apparently. It's like SE is trying really hard to not be racist so they're just generalizing all the jobs. I'm all for seeing how this turns out, though, no matter how convoluted it seems right now.

P.S. - If you've not checked the FFXIV official site recently, do so. It's been updated.

Sunday, August 16, 2009

It all began with a stone...

... and several nations previously at war but who are now in an unspoken truce due to the invention of "airbourne battleships." Okay, I threw the "stone" part in myself, but according to the latest news at 1UP, the basic plot of FFXIV is sounding a lot like FFXI.

This news hit the internet highway a couple days ago, but I've not been able to formulate an opinion. I try to not have an opinion and base reactions only on facts, but it's difficult to do that when one is so underwhelmed.

Paraphrasing from the 1UP article, there are four "job skills" in FFXI: Fighter, Sorcerer, Gatherer, and Crafter, all of which will grow depending on one's equipment. I guess if you have weapons equipped, you'll be training your Fighter skills, if you have some kind of tool equipped, you'll be training your crafting skill, etc., etc.. I'm hoping it only sounds dull now because of how little information is available. I also hope that equipping different weapons will, essentially, change your class. If you equip knuckles, you're a Monk, a Polearm, a Dragoon, and so on. I'll be seriously pissed if the intent is for everyone to be a Warrior with the only difference being the weapon one has currently in use. Hopefully, I'm way off the mark. Still, I'm apprehensive to learn how this will work out, but this isn't much to go on at the moment. So let's focus on something more concrete.

Eorzea will be the starter continent with several islands surrounding it. Cool, sounds like a big world. The five races have pretty much been confirmed: Hyuran(Hyrulian), Miqo'te(Misquito), Lalafell(Lala, fell), Elezen(Eleven), Roegadyn(Rose Garden). All, respectively, correspond to Hume, Mithra, Tarutaru, Elvan, and Galka from FFXI. You can see scans of them in this thread on ZAM.

Better still, all the races will be fully customizable. Hyuran will also be split into "midlanders" and "highlanders," while Miqo'te will be split into "diurnal sunseekers" and "nocturnal moonkeepers," whatever that means. In any case, I'm glad there won't be as many dopplegangers around.

What has me most intrigued, though, is how the quest system will work. It reminds me much of the Tactics Advance games and how mark hunting worked in FFXII. Adventurers will receive work passes from Eorzea's guildmaster to go on quests either solo or with others. Paraphrasing Komoto, he says a certain amount of players will not be needed for specific quests. It'll be up to the players how many people they want to bring. I'm not sure what that means, exactly. Maybe he means that the quest difficulty will scale up or down depending on how many people are present.

All in all, these are interesting ideas with a lot of perplexing vagueness. SE has my attention, but we'll see how long they keep it:



... Okay, I'm all ears.

Thursday, July 16, 2009

The Principlesss by Which we are Driven...


If you play FFXI or have played FFXI, you probably know this guy. He's an object of hatred and awe in Vana'diel. This tortuously difficult side-boss is regarded as unkillable. Speculation still runs wild as people try to find some "trick" to beating him. Recently, SE let an interesting comment slip regarding Absolute Virtue.

It seems SE created Absolute Virtue(hereafter, AV) as a screw-you-over-mob. It makes sense since AV was, originally, not a 100% pop after the Jailer of Love's death. He was actually fairly difficult to spawn. SE's description of him as a "bad luck" mob implies that if you were unlucky enough to have him spawn, you should quickly lot on the Jailer drops and get the hell out.

I don't want to read too much into it since there isn't a whole lot of elaboration on the term "bad luck mob," but the pieces seem to fit together. When AV was first defeated, it was through the exploitation of the terrain. At that point, SE said "Good job, but that's not how we want him to be beaten." AV was fixed so the trick could not be used again. Then, little by little, SE cryptically leaked hints(ha) and videos of the DEV team fighting AV and winning, saying he could be beaten in a certain way. Now AV's HP is reduced, he's 100% pop, and he despawns two hours after Jailer of Love spawns. I've also heard Jailer of Love was nerfed.

I'm not sure if those changes are supposed to make AV more beatable, more escapable, or what, but it seems what many players suspected was correct. AV is not legitimately killable and the DEV videos were red herrings. The thing that somewhat derails this theory is the matter that AV has a death speech and that the title of "Virtuous Saint" is given to those who beat him. This at least shows that SE considered the possibility of him being beaten. Personally, I think it was an "in case shit happens" plan. SE probably anticipated players using some form of exploitation to beat AV, and they gave him a legit death so that if he were ever beaten, the game wouldn't crash. Hell, in WoW, the first time the king of Tinker Town was killed by the Horde, the server went down. That's what happens when you don't consider all the possibilities.

Anyway, many players are calling "foul" on SE's part. If "bad luck mob" really means "unbeatable," it was a little dickish of SE to kind of lead the playerbase on. I enjoy the mystery of AV; all the unsolved things about Vana'diel are what make FFXI so immersive. However, the way SE patches AV everytime the players find a way to beat him just makes it seem like they're toying with us.